Resume of Andrii Tivonenko
Software Engineering | Full-Stack & Backend Development
Summary
Software Engineering graduate with experience in backend development, full-stack applications, database-backed systems, and user-facing products. Strong in JavaScript, TypeScript, Python, React, APIs, Supabase, PostgreSQL, and Cloudflare. Interested in software engineering roles focused on reliable product development, backend systems, and practical automation.
Education
Arizona State University
B.S. Software Engineering
GPA: 3.98/4.0- Relevant Coursework: Data Science for Software Engineers, Statistics, Database Management, Algorithms and Data Structures
Kyiv Natural-Science Lyceum No. 145
Computer Science Focus
Work Experience
Full-Stack Developer Student
- Built and improved full-stack web application features using React, APIs, and PlayFab
- Worked on frontend development, backend integration, authentication, game-service workflows, and debugging
- Supported implementation and iteration across user-facing and service-backed features
Backend Developer Intern
- Developed backend solutions to improve application performance and support system functionality
- Built a prefix-based search system for efficient data retrieval
- Designed and executed a database migration to support evolving application requirements
- Worked full-time in a professional software development environment
Projects
Coup Web Games
React, TypeScript, Express, Socket.IO
- Built a real-time browser games platform with multiplayer room logic and shared client-server contracts
- Implemented reconnect behavior and browser-based game flows
- Deployed the live application on Cloudflare Pages
Web-Based Education Platform
HTML, CSS, JavaScript, Supabase, PostgreSQL, Cloudflare
- Built user-facing frontend features and integrated Supabase/PostgreSQL backend services
- Implemented authentication, account verification, edge functions, cron functions, and database-backed workflows
- Deployed the application using Cloudflare
Turn-Based Strategy Game
TypeScript, Phaser 3
- Built a strategy game prototype with procedural maps, city growth, technology progression, and combat
- Implemented fog of war and a computer-controlled opponent
- Structured and debugged interconnected gameplay systems in TypeScript
Evo Sim 2D
Python, Pygame, Simulation, Data Analysis
- Built an agent-based ecosystem simulation with procedural terrain and autonomous creatures
- Implemented mutation, reproduction, environmental pressures, and behavior analytics
- Structured the project as a modular Python codebase with inspectable simulation systems
Leadership & Activities
Team-Squad Leader
Volunteer Program, Bucha, Ukraine
- Coordinated educational and recreational activities for children in a team-based environment
- Monitored squad well-being and helped maintain a safe, structured environment